- The Jedi Trap- In short, don't fall into it. This game would have the benefit of being set in a time where Jedi haven't been hunted to nigh extinction. So, unlike other games where you can't walk a foot without tripping over a lightsaber in world said devoid of Jedi (You know who you are), you will have a world that still has a Jedi Council and an active training/recruiting program for Jedi. This doesn't mean that being a Jedi should be easy though. I think a Jedi should be the hardest class to level in game. Maybe have a completely different leveling system for them. Make their leveling more of a quest based, task completion sort of leveling system. So instead of grinding out XP, you have to complete a very long series of quests and tasks that have been given to you by the Jedi council. So you can grind on a nest of Womp Rats all you want, but you won't get anywhere. In an ideal world, I would love to see you be required to group with a "Master" until you're no longer a padawan, but that is kind of a hard thing to balance and make actually work in game. Basically, a Jedi's life is completely different than anyone else's in the Galaxy, the gamplay experience should reflect that.
- Jedi Trap Pt.2- There is more to the Star Wars Universe than Jedi. It is important not to forget this when designing a game. Galaxies had some great idea for classes, but it never really worked out in my opinion. As a Smuggler, I never smuggled. I want to actually get to smuggle goods and make money. I want to be a shadow character in this otherwise rube filled world. I want bounty hunters that actually hunt down players. I want a lot, but I know Bioware has a lot to offer. I hope that they, like Blizzard, can redefine the MMO industry. The thing that I hope the redefine the most is issue #3.
- Story- KotOR left us with a lot of unanswered questions. I want a grand epic story that sucks me in and makes me want to continue playing the game. I want story updates through patching of the game, not just expansion sets. I want a clearly living world that changes and isn't static. I want over the top epic NPCs leading battles again each other for the fate of the universe. I know as a fact I won't get the experience that I want from this game. I don't think the technology and game design in general has reached what I personally want out of an MMORPG, but I think Bioware has the ability to push it in the direction that I want to see.
- Skywalkers- I don't want to see a single fucking character named Skywalker.
- Dialogue- I want Bioware's standard branching dialogue system. I don't want to have a one track conversation like you get in most other MMORPGs.
- Mandalorians- I want a lot of Mandalorians. Nothing else. They play a part in both games before and a huge part of the comic book. I want them. No excuses.
- Jedi Council- I want to see a lot of the Jedi Council. I honestly just want to see a lot of politics at work. I want each planet to have it's own police and local government. I want to do tasks for them. I want to become a folk hero on some backwater planet. I want to be faceless on Courescant (did I mention, I want to be able to go to Courescant?).
So there you have it kids, a short list of things I want to see (or don't want to see) in a KotORO. Check back Wednesday, I'm sure I will have a post about whatever was announced and I'm sure we will dedicate a chunk of the show this week to whatever they announce.
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