Sunday, December 14, 2008
Star Wars: The Old Republic fan update and some thoughts about the Latest WoW Xpack
Not a whole lot of really new info here, but some videos of some early pre-production was shown. I have to say, for a pre-production stuff, it looks pretty good. The details aren't really there yet and the armor looks like plastic, but this isn't even close to being finished. There was some discussion about the companion characters and what they plan to do with those. Overall, an interesting watch.
Now... As I said on the previous episode, I finally broke down and bought the latest WoW expansion. I really, really thought that I had it beat and wasn't going to buy it. Unfortunately, when I am bored, all bets are off.
The two things I will take away from this expansion are a wider variety of gameplay and a more in depth storytelling. With the new class, you start off in a new area and there are lots of new things. Firstly, this starting area changes as you go through the story. So every time you teleport to the starter area, things will be a little different. So, you'll see towns in ruins after you helped destroy them and things of that nature. This is a great step towards what Ryan and I have talked about in previous episodes about cause and effect, and there being consequences for your actions in game. It's not very big and I have only seen it put into play in the new starting area, but it's cool to see them take this step. I am not shocked to see that it was Blizzard were the people to push this out there first.
You will also find yourself doing things that aren't just you playing your character and grinding out your level. You steal horses, you shoot cannons and you even fly a dragon into battle shooting fireballs at the armies below you. It's nice to see this variety starting to pop up in the game. I hope they continue to add stuff like this. The mini-game feel to it all really helps break up what can really be a boring and repetitive game.
So, overall, I have to say the Lich King is a great expansion. New Profession, New Class, New lands and a new experience. Good job Blizzard.
Friday, November 14, 2008
Xbox 360.5?
Right out of the gate they give you some fancy little movie that implies all the new things you will be able to do without actually showing you. They show EQ bars for music and media, mountains and deserts that look like something out of a video game... nothing really special. Once the system loads after this video, it's all new. Everything is pretty much different and the point is cemented with you being forced to create an avatar for your Live profile. Seems silly to force people to do this, but as I like avatars, it wasn't an issue.
The avatars are really neat. They kind of hit a nice middle ground as far as style goes. They aren't as cartoon like or basic as the Wii avatars, but not quite as Second Life like as Sony's shots of their new home system. Within a few enjoyable minutes I had a nice little avatar that looked a lot like me.
With the avatar out of the way, I got to finally get to the meat and potatoes. The new interface is, well... an interface. Nothing too impressive going on. It is nice to have a tab dedicated to upcoming events, but little else has changed, at least for the positive. If anything, I would say it's a style step forward but a content step back. Where as you used to be able to switch the blade on your Xbox and get a screen that clearly lists all the content on the page, you now have to scroll up or down to find the tab you want then proceed to scroll left or right to see what content is listed under the tab. It seems like extra work. I would prefer a page that just lays everything in front of you and doesn't force you to hunt around at what it has to offer. I'm sure using it more will make me more familiar with the content, but it doesn't seem like it's needed. To Microsoft's credit though, I think it's pretty.
The only other real large addition to the service that I have been able to find though is the Netflix Instant Queue feature. Under the Video Marketplace tab there is a big old Netflix logo. Clicking on it will prompt you to download a new program, much like Channels on the Wii. Once downloaded, you start the program and are given a short code to enter into your Netflix account via your computer and blamo! Now you can watch selections from your queue instantly on your Xbox. I have a 15 Mbps connection for my network and I have to say that the video quality is really good and I actually get some of the content in HD... when it's working. At first I had no issues with the service, but later in the evening I kept getting an error simply telling me I couldn't start this movie. It's still not live, so I hope they fix the issue, but for a feature that I get for no additional charge from two companies that I already pay, I can't complain much. It's nice because it's not just movies. I actually watched the first couple episodes of the US Office Season 2 and finally saw Orgazmo. Overall, a really cool and fun feature, especially for no additional cost.
So overall, I have to say it's not an overall step backwards. I don't think it warrants as much hype as some people are giving it, but it's got some strong features so far. Once the scheduled events of the Primetime Games goes live, maybe there will be more to talk about. In the end, it really doesn't matter what I say, because if you want to keep your Xbox up to date, you're getting this new software.
Saturday, November 1, 2008
First Impressions: Fallout 3
First off, the action is pretty fast paced even when the VATS (Vault Assisted Targeting System) is used. First glance would make you think that a system that stops time and allows you to target would slow down the game, but after about 4 hours of playing it really doesn't seem to be the case. The forced "cut scene" that happens after the VATS selection would also seem to lend it to slowing down and being repetitive, but again isn't the case. Every time I use VATS to blow a limb off an enemy, I get a little bit of that gib crazed giddiness that I haven't had since my old days of playing UT and TFC on my computer.
So far, skills such as repair and science really don't seem to lend themselves to anything more than hacking a computer here or there. I am still early in the game and the pay offs might come soon, but as of right now it just seems to be best to make yourself as skilled as possible with guns.
The story is very fun, the dialogue is clever and the environment is very engrossing. It really feels like a place where people used to live, but was completely destroyed and left in shambles.
So far, it's up near the top of my list for Game of the Year. Tune in later for more thoughts and a full review of the game.
Friday, September 19, 2008
First Impressions/Review: Rockband 2
We'll make it no secret that we here at Kneel Before Pod are huge fans of Rockband. We're also huge fans of Harmonix in general. We loved the first two Guitar Hero games. After Harmonix left the franchise we kind of lost interest in the series, but found it's spiritual successor in their new series. So it is with a heavy heart, that I must say.... Rockband 2 ROCKS! Heavy heart? Maybe Heavy Metal Heart! Hells yeah!
Carl's Rating: 9/10
Ryan's Rating: 9/10
Overall Rating: 9/10
Tuesday, September 9, 2008
Spore: First Impressions
Playing God isn't a novel concept to gamers. Building cities in the Sim series, or nurturing whole eras of humanity in the Civilization games. You could actually include any game where a main character can "die," or is forced to kill other creatures to survive. But the first games to really bring this concept, Digital Divinity, were The Sims and Black & White. Whereas in The Sims, you controlled every aspect of one character's life, in Black & White you were actually a God. It took the Sims basic idea, simplified it and deepened it at the same time. A race of people were yours to command, benevolently or maliciously, through your giant, fuzzy avatar. The Sims, obviously, was a giant success, with the third iteration of the series already in the works. Black & White, however, saw some success, but little hoolpa even as the sequel was released. Will Wright's Spore, which hit shelves September 7th, blends these two games into something that is infinitely complex and childishly simple at the same time.
The game begins deep in the ocean. A meteor fragment breaks open and you, a simple celled organism, swims out. Your objective is this: Eat, and by eating, Survive. You have the choice before the game even begins as to whether you want to be a herbivore, sucking in plant particles, or a carnivore, feasting on the remains of your kills. But eve this is not set in stone, since the frequent upgrade drops enable you to "equip" both types of mouth and live as a herbivore. Whatever you choose, once you crawl out of the sea and into the Creature Stage, your path is set.
At this point, you establish a nest, meet the other members of your species, and find your mate. Your basic goals remain the same: Eat and Survive, but the added ability to befriend or make extinct the other species on your planet forces your play style to change. Instead of just eating and upgrading, you have to decide how to upgrade. Do I choose these feet, which look ridiculous but up my dancing skill, or these hands, which strip away my ability to grasp objects but let me deal more damage.
Once you've established a few new nests, and made allies or enemies enough to up your brain power, you enter the Tribe Stage. As of this posting, that's where my creatures, the Rynus, are. Ready to begin building towards a post-modern civilization, and later intergalactic colonization.
One of the coolest features of Spore is the game's tendency to automatically integrate any creatures you made in the Creature Creator. A cheap buy at around $10, the Creature Creator is basically a paired down version of the in game creator, which allows you to go crazy and make any creatures you want or can imagine. Already I've befriended a couple of my creations, exterminated a couple, and seen two stalking around as Epic Creatures.
I'd say that a serious gamer could reach this point in the game in a good day of playing simply to play well. But the magic of the game is in the customization of your race. Definite replay-ability.
If I were rating this game, and I am, it would easily be a 8.5 out of 10.
Saturday, August 23, 2008
First Impressions: Star Wars Force Unleashed Demo



Overall, I think I have to say I am looking forward to this game. I'm not sure if it will be a buy on day one, but it might be something I pick up before Christmas. It will be hard for me justify it though with games like Rock Band 2, Fallout 3 and Fable 2 all coming out this year though.
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Star Wars: The Force Unleashed releases multi-platform on September 16th, 2008 in North America
All pictures are Property of LucasArts